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Toutim | 1521101
In turn, the player looks to see if he has among his cards an object that meets the requested characteristic: it can be shapes, colors, but also invisible concepts like salty, sweet, hot, cold, spicy, noisy, etc.
The first to have placed all his cards wins.
Toutim invites players to use their sense of observation but also their sensory memory and their ability to argue: what do you mean the cat doesn't smell good???
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